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ToonToonz.com Presents Charles Kaufman's Flash Cartooning Tips & Lessons
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| Lesson 3. Making A Simple Animated Movement. To see the finished animation before you start: Click here. |
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| Part 1: Setting Up 1. Open up new Flash document: File > New 2. Open up LIBRARY: Window > Library 3. As you can see in Graphic 1 (right) I have imported all the various pieces of my cartoon man into the Library: There is the arm, body, eyeball, head, leg, and so on. 4. Then in the stage area (where all the layers are - see Graphic 1 left), I added a layer (by clicking the the little "+ box" at the bottom left of the layers area). 5. Now drag and position each Symbol (graphic) in the Library for each different Layer. 6. Now you need to add some empty frames. With all the layers in, then add blank Frames (not Keyframes or Blank Keyframes) to all the layers.) 7. Once all the parts of the graphic are in place you can reposition them in the Stage area by clicking on them. |
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Part 2: Adding Keyframes: One needs to think or plan ahead what they want their animation to do. In this example, I want my Cartoon Man's eyes to move around. They will go Left, back to start, Up, then back to start again. I will do this all in 9 frames. 1. Going to layer "iball" - the man's left eyeball - I click on Frame 3 and then add a Keyframe (F6 or INSERT > Keyframe). 2. Then for the right eyeball I do the same thing, Since I want both eyes to move to the same direction at the same time. Position the Eyes: 4. Frame 5 returns the eye back to its original position . No changes to the eye locations are made in Frame 5. 5. Go to Frame 7 left eyeball. |
Part 3: In Betweening The animation now has the eyes in the correct places: starting postion, left, back to start, top right, back to start. If we ran the animation as is the eyes would appear jump in jerky motion from place to place. To make a smooth transition in between each movement on must have Flash do the in-betweening. To do this for eyeball right, click on any empty space between two Keyframes then go to INSERT > Create Motion Tween. Do this for every space between each Keyframe. The animation is now a smooth transition between each Keyframe. To make the movement slower add frames (not Keyframes) inbetween the Keyframes. To see the finished animation: Click here. |
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| Graphic 2 | ||||||||||||||||||||||||||||||||||||||||
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| In the layer "iball" I clicked on the 9th frame and inserted a Keyframe. The Keyframe is a point of change. In this case the position of the eyeball in KeyFrame 7 will be different that in Keyframe 9...once I move the eyeball in Keyframe 7. |
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| Graphic 5: Showing the inserting of "tweening" between keyframes. | ||||||||||||||||||||||||||||||||||||||||
| Graphic 3: Positioning the left and right eyeballs in Frame 3 | ||||||||||||||||||||||||||||||||||||||||
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| Graphic 1 Above is screen shot from the Flash 5 program: Library (right); Layers (top left) ; Stage (white rectangle at bottom with entire cartoon man). |
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| After adding all the keyframes in frames 3,5,7 & 9 in both "iball" layers, I then go back and reposition them as needed. | ||||||||||||||||||||||||||||||||||||||||
| See more lessons and tips on making Flash cartoons: click here |
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| Graphic 4: In Frame 7 both left and right eyeballs are moved to the top right. | ||||||||||||||||||||||||||||||||||||||||
| Here shows the right "iball" in frame 7 being repositioned up and right, similar to the left "iball" in the layer below... | ||||||||||||||||||||||||||||||||||||||||
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![]() What software do I use to draw my characters? |
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| Recommended Flash & Animation Books click here |
© 2005 Charles Kaufman All rights reserved. |
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