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ToonToonz.com Presents: Charles Kaufman's Flash Cartooning Tips & Lessons
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| Lesson 2. Drawing and Making Symbols in Flash To see the finished animation before you start: click here. |
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| Just follow these steps:
1. Open up new Flash document: File > New 2. Open up LIBRARY: Window > Library 3. Go to the library window, 4. When the window opens, change the name from "Symbol 1" to whatever you like. 5. A new white rectangle window on the stage will open. 6. Making sure I am working on the "dog" symbol I click on the "dog" tab in the top left hand corner. 8. In the dog Symbol stage I make sure their are three layers, by clicking on the "+box" in the layers area. 9. After completing the dog body, I go to the layers area and click the "lock" icon to lock the body layer so I won't draw or erase it when working on the other layers. 10. Next I click on the "tail" layer to select it, then in the drawing area I draw the tail.. See Graphic 4. 11. I then lock the "tail" layer, Select the eye layer and move on to draw the eyeball in the eye layer.
12. In the layers section hide layers "tail" and "eyeball" by clicking on the respective layers and then clicking the eye icon at the top. This hides the art on those two layers. 13. Select the body layer. Unlock it. Then go to the top of the page to the command INSERT > CONVERT TO SYMBOL. 14. Now do the same individual action for both the tail and eyeball. Hide the layers you don't want in the symbol, click on the layer of the symbol you do want, then go to the top of the page to the command INSERT > CONVERT TO SYMBOL. 15. Finished! Now you have a dog and symbols that make up the three graphic parts to make the animation. To see the finished animation: |
![]() What software do I use to draw my characters? |
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| Graphic 1: | ||||||||||||||||||||||||||||||
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When making a new Symbol, the Symbol Properties window opens where you name the symbol and choose its behavior: movie clip, button or graphic. |
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| Graphic 2: | ||||||||||||||||||||||||||||||
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| Once a new Symbol is created a new tab is created in the upper left hand of the stage. One can go back and forth between the stage and the symbols. | ||||||||||||||||||||||||||||||
| Graphic 3: | ||||||||||||||||||||||||||||||
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Working in the "dog" symbol stage area, a separate layer is created for each part of the dog that will move. In this case drew the dog body (shown left), then will move to the "tail" layer to draw the tail, and finally the "eye" layer to draw only one of the eyeballs. |
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| Graphic 4: | ||||||||||||||||||||||||||||||
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Now in the "tail" layer the tail is completed. Note how I locked the body layer so that there is no chance of mistakenly erasing or overdrawing it. |
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| Graphic 5: | ||||||||||||||||||||||||||||||
| And the final graphic showing Scene 1 with the 4 layers (body, tail, eyeball 1 and eyeball 2). Also shown is the Library with all the symbols. Note how there is only one eyeball symbol, but two different eyeball layers. I re-used the eyeball for both eyes - scaling it down in size for the dog's right eye. |
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| See more lessons and tips on making Flash cartoons: click here |
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© 2005 Charles Kaufman |
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| animation, flash, cartoon, comic, adobe, macromedia | ||||||||||||||||||||||||||||||